You may start to see an event, "Brazen Thieves", which removes 500 BP. Head northeast to the crossroads and then southwest. Initially, candles 2,3 and 6 are lit and your goal is to extinguish them all. There is a hidden chest (DC35) with some minor loot on the right of the room and a body at the top with more minor loot. You can tell him about the Stag Lord, Trobold, Vordakai and so forth (the checks by now should be trivial) but if you can make the Intimidate (50) check from the off, you will receive a massive XP boost. Leather Scrap covered in Ancient Runes. This time, some of the barbarians are shapeshifters and they're accompanied by a Cleric of Gorum. In this case, the optimum choice is the (Neutral) one: kill the damned thing. He will also confess that he helped her create the Everblooming Flower and invites you to do with him as you will. Assuming that you rolled a female General, ask about what happened to her to unlock the Road Goes Ever On trophy. You will be attacked by two Ghostly Guards. Pronounce him "Hero of, uh, the Kingdom" and anoint him as such. He assumes that you wish to pay your respects. Before you do so, he may get a couple of castings of Chain Lightning off, which you should be resistant to. How I found Armag's tomb :: Pathfinder: Kingmaker General Discussions There are two Greater Skeletal Champions, a Nightmare Skeletal Champion Archer, a Skeletal Champion Berserker and a spectre in the room beyond. To reveal Armag's Tomb by traveling you need to pass Perception DC 45 check. option unless you want to see your companions forced to sound like idiots. While you're in the area, there are a handful of places you can explore before returning to your capital. Tell her to grieve for what she's lost. Once that's done, there are a handful of region upgrades that are worth undertaking sooner rather than later: "Iron Heart of the Kingdom" (Shrike Hills), "Guard Headquarters" (Varnhold) and "Horse Breeding Center" (Kamelands). Pathfinder: Kingmaker. Search the containers here for a Frost Elven Curve Blade +2 along with camping supplies and a bunch of junk. Equip your most persuasive character with the Mesmerizing Robe (assuming you've got that far in the Tenebrous Depths). His plan is to sacrifice them to the Soul Eater so that Kanerah might be free from its attentions. It's worth a decent chunk of change, however. Did i miss something or am i totally wrong on the location? "The final resting place of the Numerian barbarians' greatest hero, lost for millennia, and only recently rediscovered." To reveal Armag's Tomb you need to pass Perception DC 45 check. Walk forward and speak to Laryen, High Priest of Shelyn. There is a DC32 trap on the floor just inside the room. You can't open it, however. armag's tomb walkthrough From here, head southeast and then east to map out the paths.
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